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BLOCKBUSTERdoc
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1978-11-16
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BLOCKBUSTER
GETTING STARTED:
Loading Instructions:
1. If you plan to use a joystick, make sure it is plugged into port 2.
2. Turn on the monitor and the computer.
3. Insert Kickstart 1.2 disk into the disk drive.
4. When the request for Workbench 1.2 appears, insert the Blockbuster disk,
label side up, into the disk drive.
5. After the program loads, press the fire button to start the game.
PLAYING THE GAME:
Trapped by a myriad of walls, you must destroy them one brick at a
time. Meddling aliens fall from teh sky to deflect your shots and get in
the way. Collect the tokens released from special bricks to purchase
weapons that can help you break down the wall. Once you have broken through
the first wall, you only have seventy-nine more to go!
Memorize the passwords that appear after every 10 screens. Before
you start the game, type in a password to jump to more advanced screens.
Design up to 48 of your own screens with the built-in Screen Designer.
Added bonuses, indestructible bricks, lots of aliens, or a crazy design to
make them more challenging or as simple as you want.
Game Control:
Use the mouse or joystick to control the bat. Press the left mouse
button or fire button on the joystick to launch the ball and use weapons.
Press the right mouse button or pull back on the joystick, to select and
implement weapons.
Breaking Down the Wall:
Press the left mouse button or the fire button to start the game,
then press it again to launch the ball (after 2 seconds the ball will be
launched automatically). Move your bat to the left or right to hit the ball
against the bricks at the top of the screen. Most bricks can be destroyed
with a single hit from the ball. There are also multi-hit bricks which must
be hit several times to be destroyed. Other bricks are indestructible or
invisible and must be destroyed using one of the weapons purchased with
collected tokens.
Once you have destroyed all the bricks, you can proceed to the next
screen and another wall of bricks.
You start the game with 5 balls; if you miss a ball, you lose it.
The direction the ball bounces after it is hit depends on where it lands on
the bat. If the ball lands on the left end of the bat, it will go to the
left. Before you launch the ball, or while using the Magnet weapon, you can
adjust its position on the bat by pressing the right mouse button or the
weapon selector key, or by pulling back on the joystick.
Aliens:
Aliens roam around the screen as you try to break down the wall.
Although they ar generally harmless, they can interfere by deflecting the
ball. Some aliens drop small stun bombs. If one of these hits the bat, you
are paralysed for about a second. Aliens are destroyed on contact with
either the ball or the bat. Each alien you destroy is worth 100 points.
Tokens and Weapons:
Some bricks release U-shaped tokens that fall to the ground.
Collect the tokens by catching them with the bat. The tokens can be used to
purchase weapons. Any unspent tokens at the end of a successfully completed
screen are worth 1000 points each (maximum of 9000 points).
The nine weapons are represented by icons at the lower right of the
screen. A white square around the icon indicates which weapon is currently
available for purchase. Select a weapon by pressing the right mouse button
or weapon selector key, or by pulling back on the joystick. All weapons,
except the Torch, are lost when you lose a ball or when you finish a
screen.
You can use more than one weapon at a time. For instance, you can
use Magnet and Wide together. However, certain weapons will not work in
conjunction with other weapons. You cannot use the Magnet and the Divide
weapons at the same time, and the Laser and Missile will not work together,
either. For instance, if you are using the Magnet weapon and select the
Divide weapon, you will lose the Magnet weapon and switch to the Divide
weapon.
Slowdown - 1 token
Reduces the speed of the ball to 75% of its current speed. Can be
selected several times after collecting more tokens.
Magnet - 2 tokens
Allows you to catch and hold the ball. Press the left mouse button
or the fire button to launch the ball.
Divide - 3 tokens
Splits the ball into three balls.
Wide - 4 tokens
Enlarges the bat (the extension is not vulnerable to alien stun
bombs.
Torch - 5 tokens.
Lights up invisible bricks.
Laser - 6 tokens.
Press the left mouse button or the fire button to fire a laser
bolt. Laser bolts will pass through rows of bricks. Be careful though, some
bricks reflect laser bolts back to the bat.
Smart bomb - 7 tokens
All aliens are removed from the screen and do not reappear.
Activate the bomb by pressing the right mouse button or the weapon selector
key, or pulling back on the joystick.
Missile - 8 tokens
You are given 3 missiles which can be launched, one at a time, by
pressing the left mouse button or the fire button. Missiles are able to
destroy multi-hit bricks with a single hit.
Force Field - 9 tokens
A force field encircles the ball, allowing it to smash through
aliens and rows of bricks without being deflected. When surrounded by the
force field the ball can pass through, but not destory, indestructible
bricks.
Scoring and Bonuses
The color of a brick determines the number of points scored (from 5
to 75) when it is destroyed. Aliens are worth 100 points. At the end of a
successfully completed screen, unspent tokens are worth 1000 points each,
up to a maximum of 9000 points.
Extra balls are awarded for each 50,000 points scored.
On some screens you can earn bonus points by destroying, IN ORDER,
bricks marked with the letters B-O-N-U-S.
Passwords
Passwords will allow you to skip sets of screens you have
mastered, and proceed to the advanced screens. After completing a set of 10
screens, a password will be displayed. Memorize the password so that in
future games you can skip that set of screens. Then the next time you start
a game, type in the password on the title screen. The program will check
the password and the game will start with the next level of screens.
Pausing and Quitting
Press F1 to pause the game; press the fire button to resume. To quit
the game, press F1 and then F7. The high score table will appear at the end
of the game. Enter your name by moving the cursor over a desired letter on
the screen. Then press the fire button to select that letter. Repeat the
process for each letter you wish to select.
DESIGNING YOUR OWN SCREENS
There are 48 user-definable screens (81-128). Follow the
instructions listed below.
1. Access the Screen Designer by holding down the RETURN key while the game
is loading.
2. To access the built-in help screen, press the HELP key.
3. Use the cursor keys to move the cursor around the screen, and press the
space bar to place a brick on the screen.
4. Use the - and + keys to cycle through the available colors. To change a
color of an existing brick, position the cursor over the brick and select a
different color.
5. To erase a brick, position the cursor over the brick and change the
color to black.
6. After placing a brick, add special features (such as Laser Reflection or
Bonus Points) to the bricks by pressing the corresponding key (listed
below).
7. To set the difficulty level of the screen, press RETURN to go to the
Parameter Screen. Type in the value of the parameter when prompted. Use the
up/down arrow keys to cycle through the parameters.
8. Press CLR/Home to design the next screen. Press Insert to return to the
previous screen.
9. Press F1 to save the screens you have designed to the program disk.
10. After you have saved your screens, reboot the computer and load the
game. To load your screens, type the password USER on the title screen.
Play then starts with screen 81.
Special Brick Features
After you have placed a brick, press any of the following keys to
add the features you want. A brick can have more than one feature, but
cannot be both Multi-hit and indestructible.
M Multi-hit bricks
I Indestructible bricks
R Reflect lasers
B,O,N,U,S Bonus bricks (you may use all letters for bonus points)
To create invisible bricks you do not need to place a brick first.
Simply position the cursor where you would like to have an invisible brick
and press M,I or R.
Setting Difficulty Levels
Make each screen as easy or as difficult as you want by setting the
parameters listed below.
initspd The initial speed of the ball, in the range of 4 to 16.
maxspd The maximum speed of the ball, in the range of 4 to 16.
aliens There are 8 alien types. Up to six aliens are allowed on
any screen at any one time.
bombs The rate at which aliens drop stun bombs, in the range of 0
to 8.
to kill The number of times a multi-hit brick must be hit before
being destroyed.
accel The acceleration of the ball, in the range of 0 to 8. The
ball speeds up when it hits a brick.
tokens The number of tokens hidden randomly in bricks, up to 99
per screen. There can be only one token per brick, so the
number of tokens cannot be greater than the number of bricks.
speedup When the number of bricks on the screen falls to this
figure the ball speeds up whenever it hits anything on the
screen.
=============================================================================
Blockbuster docs brought to you by The Southern Star.